http://www.silcom.com/~tomjolly/contract.htm
This specific brief is an example of a contractual brief between a game company and a games developer. It starts of by stating that the games developer grants distribution rights to the games company, basically signing over the rights of the game exclusively to the games company so no other competitive company can gain access to distribute the game. Other such stipulations the contract states is that the game is an original idea or ‘intellectual property’ of the games developer and has not been plagiarised from an existing product, it also places a part which states the games company can change or develop upon ideas set out in the games developers original idea, this would give the company a chance to expand upon the idea such as previous companies have done with games such as monopoly where they have brought out other editions of the game such as the oxford edition in an attempt to raise sales at certain times of the year such as Christmas. A major point of the contract is that the games developer is signing away his rights to personally advertise this game or place a recommended retail price upon the product which is the reason a developer would sign a contract with a distribution company in the first place as they would maximise the audience of the game and invariantly the profits would increase as well. The rest of the contract is a series of small paragraphs which cover the distribution of royalties and making it clear that the games developer has no more input on his product except that they might make suggestions which may or may not be used. This seems to be a pretty standard contract which since the game must be in an advanced state of pre-production for a contract such as this to be drawn up then it seems to be in the best interest of the games developer to sign the rights away for a share of royalties so that he may begin upon his next project.